MEEPLE - EN
+ The Wild Animal and Aerial show exp 1
+ Free promo item !
Let the show begin!
You have only one goal in Meeple Circus: Entertain the audience. The competition is tough, but you can create the most amazing circus by proposing incredible acts! Acrobats, horses, and many accessories are at your disposal. Be sure to undertake a good rehearsal, then with your remarkable dexterity, you can give them the show of their lifetime. Once the circus music starts, all eyes will be upon you!
In short, Meeple Circus is a dexterity game in which you do what all gamers do when setting up a game: Pile up your meeples!
On the roster of The Wild & Aerial Show, the new act for Meeple Circus, you'll find a bear and wild lion, along with breathtaking aerial acts starring Otto the tumbler and Luna the tightrope walker!
Each player starts the game with three acrobats: 1 blue, 1 yellow, and 1 red (instead of only 1 blue and 1 yellow as in the base game.) You have more acrobats as you have more to do in this expansion thanks to new public demand cards and challenge tiles. If you want to have a more challenging game, the expansion comes with an option to play with advanced rules.
TOMATOES: During the third round, before each act, one player (other that the one who is performing their act) is designated as the tomatoes thrower.
That player takes 5 Tomato tokens from the reserve.
As soon as the performance starts, the tomatoes thrower will throw tomatoes at the performing player (making sure not to disturb the performance) in three different cases:
- anytime one or more components fall
- anytime you hear a big cymbal crash (after 1 minute, and then every 20 seconds).
- if the performing player forgets to say "tadaaaa" at the end of their act.
Note: A player cannot get more than 5 tomatoes during an act. At the end of the game, the player (or players) who got the most tomatoes loses 3 Applause, and the player (or players) who got the fewest tomatoes gains 3 Applause!
AWARDS: At the beginning of the game, each player takes an Award token from the reserve.
Before the game ends, each player must have given their token to another player (at any time) and must explain why they did it. Examples: because that was the most amazing performance of the game, because this is a perfect execution of a challenge, because it was the funniest act.
At the end of the game, each Award token is worth 2 Applause.
If a player forgot (or did not want) to give their Award token, they lose 4 Applause.